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Guests: 1, Members: 0 ...

most ever online: 44
(Members: 0, Guests: 44) on 17 Aug : 23:22

Members: 23
Newest member: Teamleader
Posted by S_Serpent
(wave)
22 Apr : 12:16

Posted by feckwit
Hello Snik,After a guild discussion it was decided[more ...]
17 Mar : 21:18

Posted by tronthedon
nice to meet you m8 :)
21 Jan : 04:16

Posted by tronthedon
hi :)
21 Jan : 04:15

Posted by kezzy
Hello All i recently joined here with a very junio[more ...]
14 Jan : 14:00

Posted by mrdent
just thought i'd come in and say hi there :)
26 Dec : 14:28

Posted by kezzy
Hi there my name is Kezzy/kezzi i am a guild membe[more ...]
07 Oct : 19:36

Posted by feckwit
get in , there is only one mr chuck norrisAlthogth[more ...]
26 Sep : 20:29

Posted by satai
I said I'm upload a pic of the rumoured r50 emote [more ...]
25 Sep : 16:14

Posted by satai
I like that, I like to compete in various aspects [more ...]
18 Sep : 14:27

Welcome

we are trying to start a resorource for our community and give it a professional image towards gaming in europe and make an impression in the online gaming scene

any details go to tronny

Every great game starts with a simple question: What do we want to play next? If you aren't passionate about the game you're working on, it is already doomed to mediocrity. And the best way to make sure you're passionate? Make something you want to play.

For the team at ArenaNet, the idea of making Guild Wars 2 started with a single conversation about all the things we wanted to do in the next Guild Wars® campaign. Very quickly it became clear that we could move the game forward by leaps and bounds... but only if we were willing to rebuild it from the ground up. Here's what we thought we could accomplish:

* Give players immense freedom of movement. The underlying systems in Guild Wars allowed us to make a very responsive, yet hack-proof game, but they also prevented us from giving players the ability to jump and swim and explore their environment freely. We’ll still keep movement hack-proof, but we want players in Guild Wars 2 to simply enjoy moving around.
* Allow players to encounter each other in common, persistent areas. The instancing of Guild Wars gave us a ton of story-telling and gameplay advantages over our competitors, but instanced areas and persistent areas each have their strengths and weaknesses. We want to give players the best of both worlds.
* Let players choose from multiple playable races (including our own unique addition to the fantasy genre, the Charr). Our team takes a lot of pride in the look and feel of each of the professions in the game, but some of the early technical choices we made for them prevented us from even considering introducing playable races. Now we have a chance to make new choices that give players more options.
* Give players deeper options for character advancement. We knew this would be the most controversial of our new goals. Could we do this without creating a game full of grind? As avid fans and players of RPGs, massively multiplayer or otherwise, we saw many untapped opportunities for making this work.
* Make everything about Guild Wars better. When you look back honestly on a game you've made, there are always things you wish you could have done better. Could we create a stronger economy with better options for trading? Definitely. Could we address player concerns about the relationship between PvP and PvE? With a new system, yes. Could we give players more and better storage? Yes! The list goes on and on.

Read more
Posted by:tronthedon on Saturday 30 August 2008 - 15:46:59 | Comments: 1



NCsoft, ArenaNet reveal future plans for high-flying online roleplaying franchise; Guild Wars: Eye of the North scheduled for holiday 2007 release

Bellevue, WA., March 27, 2007—NCsoft® and ArenaNet® today revealed their exciting plans for the future of the hugely successful Guild Wars® franchise. The companies announced that development already is underway on a full sequel to the original Guild Wars games. Guild Wars 2TM will draw from the game mechanics that made the original Guild Wars one of the most popular online games ever and will add a fully persistent world. It was also revealed that, like its predecessors, Guild Wars 2 will not have a subscription fee. No launch date was announced, but the ArenaNet team anticipates that Guild Wars 2 will go into beta sometime in the second half of 2008.

Read more
Posted by:tronthedon on Saturday 30 August 2008 - 15:45:32 | Comments: 0


Hey Guys and Galls

We are now apart of the KKO/LOZ/RABS alliance, for more info on them go to their websites on :_

www.kko-guild.net

www.lozspride.kk5.org




Feckwit
Posted by:feckwit on Sunday 24 August 2008 - 11:29:33 | Comments: 0


This is the new home for the Guild Wars Guild Hopefully I will get a chance to add more content to it.

for the mean time i will set up some forums for us to use and hopefully make some sort of roster

any other ideas for content please gimmie a shout on the forums

Tron
Posted by:tronthedon on Wednesday 13 August 2008 - 23:10:01 | Comments: 0


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feckwit on 05 May : 18:30
Oh he had a rubber duckie.
S_Serpent on 22 Apr : 12:18
but who is that man from kentucky?
satai on 22 Apr : 00:40
hehehee
mrdent on 24 Feb : 20:32
RAAAAAAGH! *poke*
feckwit on 16 Feb : 15:49
There was a young man from Kuntucky
Jay on 13 Feb : 18:25
Ello
mrdent on 26 Dec : 14:27
huzzah! finally got in the site lol
feckwit on 30 Oct : 16:03
Hey all i am now back will see you in game
Gerbick on 06 Oct : 21:51
just a quick note to say I'm still around, but things have got very hectic of late and GW is on the backburner for a few weeks. I'll be back.
feckwit on 06 Oct : 12:04
As of 13 Oct 09 Sai (Gryre wolf) will be incharge of the guild whilst i am on holiday. i will be back on 03 Nov 08


»Update - Thursday, July 2
Dragon Festival 2009 Decorated Shing Jea Monastery and Kaineng Center in preparation for the Dragon ...


Date published: Wed, 01 Jul 2009 16:38:35 GMT -0700
Details

»Join Us for the Dragon Festival!
This weekend, put on your best imperial finery and join us for the annual Dragon Festival! After tod ...
»Xunlai Tournament House News
Starting today, the Xunlai Tournament House will be down for extended maintenance. We apologize for ...
»May Tournament Updates
In slightly belated May tournament news, last month's runner-up History Repeats Itself defeated Ste ...


Date published: Wed, 01 Jul 2009 16:16:42 GMT -0700
Details

»Community News – June 18, 2009
Guild-Wars.info has been busy lately. They've added a new feature called My Characters, which is a ...
»Community News – June 10, 2009
Kumori Inu, AKA Sabre Wolf, is back with another detailed play-by-play rundown of the May 2009 mAT ...
»Community News – May 7, 2009
Kumori Inu posted another awesome play-by-play video commentary of the April Monthly GvG final bet ...


Date published: Tue, 09 Jun 2009 18:47:26 GMT -0700
Details
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